Teachers Discovering Computers Integrating Technology in a Changing World 8e Glenda A Gunter Randolph E Gunter - Test Bank

Teachers Discovering Computers Integrating Technology in a Changing World 8e Glenda A Gunter Randolph E Gunter - Test Bank   Instant Download - Complete Test Bank With Answers     Sample Questions Are Posted Below     1. As shown in the accompanying figure, ____ is a digital media application that accepts input from the user …

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Teachers Discovering Computers Integrating Technology in a Changing World 8e Glenda A Gunter Randolph E Gunter – Test Bank

 

Instant Download – Complete Test Bank With Answers

 

 

Sample Questions Are Posted Below

 

 

1. As shown in the accompanying figure, ____ is a digital media application that accepts input from the user and performs some action in response.

  a. interactive digital media b. hypertext
  c. the Web d. computer-based training

 

ANSWER:   a
POINTS:   1
REFERENCES:   205

 

2. ____ is a fundamental element used in all multimedia and digital media applications like those in the accompanying figure.

  a. Graphics b. Text
  c. Animation d. Audio

 

ANSWER:   b
POINTS:   1
REFERENCES:   205

 

3. In a digital media application like the kind shown in the accompanying figure, the following clickable object can function as a link: ____.

  a. text b. graphics
  c. video d. all of the above

 

ANSWER:   d
POINTS:   1
REFERENCES:   205

 

4. ____ are a digital representation of nontext information such as a drawing or photograph.

  a. Graphics b. Hotwords
  c. Hyperlinks d. Interactive links

 

ANSWER:   a
POINTS:   1
REFERENCES:   206

 

5. Individuals who are ____ learn concepts faster or retain a higher percentage of material if they see the information presented graphically.

  a. tactile learners b. graphic learners
  c. visual learners d. auditory learners

 

ANSWER:   c
POINTS:   1
REFERENCES:   206

 

6. The term ____ refers to visual frames played back at speeds of 15 to 60 frames per second.

  a. hyperlink b. animation
  c. video d. simulation

 

ANSWER:   c
POINTS:   1
REFERENCES:   206

 

7. Research has shown that when a student has a chance to hear, see, and interact with a learning environment, he or she can retain as much as ____ percent of the information.

  a. 20 b. 30
  c. 50 d. 80

 

ANSWER:   d
POINTS:   1
REFERENCES:   207

 

 

8. Documents that describe curriculum standards and benchmarks for learning like those in the accompanying figure are called ____.

  a. curriculum guides b. learning objectives
  c. curriculum benchmarks d. curriculum integration

 

ANSWER:   a
POINTS:   1
REFERENCES:   209

 

9. As shown in the accompanying figure, a curriculum ____ defines what a student is expected to know at certain stages of education.

  a. endorsement b. program
  c. benchmark d. standard

 

ANSWER:   d
POINTS:   1
REFERENCES:   211

 

10. As shown in the accompanying figure, a benchmark is a(n) ____.

  a. indicator not tied to the curriculum
  b. measurable learning outcome tied to a curriculum standard
  c. evaluation tool
  d. measurable understanding

 

ANSWER:   b
POINTS:   1
REFERENCES:   211

 

11. ____ is the combination of all technology parts, such as hardware and software, together with each subject-related area of curriculum to enhance learning.

  a. Technology integration b. Information literacy
  c. Computer literacy d. Science integration

 

ANSWER:   a
POINTS:   1
REFERENCES:   212

 

12. ____ is having the technology in the classroom at the teachers’ and students’ fingertips.

  a. Point of instruction b. Point of no return
  c. Teachable moment d. Teachable instruction

 

ANSWER:   a
POINTS:   1
REFERENCES:   213

 

13. When teachers have an open window of opportunity for the information to be comprehended in greater detail by students, this is called a ____.

  a. point of instruction b. teachable instruction
  c. point of teaching d. teachable moment

 

ANSWER:   d
POINTS:   1
REFERENCES:   213

 

14. A(n) ____ refers to how individuals learn, including how they prefer to receive information, express themselves, and process information.

  a. learning curve b. instructional style
  c. learning style d. education type

 

ANSWER:   c
POINTS:   1
REFERENCES:   216

 

15. A(n) ____ motivates students to want to learn, guides the student learning process, and promotes a learning atmosphere and an appreciation for the subject.

  a. facilitator of teaching b. facilitator of learning
  c. instructional facility d. instructional educator

 

ANSWER:   b
POINTS:   1
REFERENCES:   216

 

16. ____ experiences are instructional experiences that demonstrate real-life connections by providing an association between the concepts taught and a real-life activity or event.

  a. Authentic association b. Active instruction
  c. Authentic learning d. Active learning

 

ANSWER:   c
POINTS:   1
REFERENCES:   219

 

17. Teachers should promote ____ learning, in which students become engaged in inquiring, investigating, reflecting, solving problems, and formulating and answering questions.

  a. authentic b. applied
  c. accurate d. participatory

 

ANSWER:   d
POINTS:   1
REFERENCES:   219

 

18. For students to understand new concepts, they must have background information or a knowledge base on which to build; this is called ____ instruction.

  a. participatory b. anchored
  c. authentic d. accurate

 

ANSWER:   b
POINTS:   1
REFERENCES:   219

 

19. Anchored instruction also includes the component of ____, in which students use background (anchor) information to begin to solve and understand complex problems or concepts.

  a. problem-based instruction b. anchor-based instruction
  c. participatory-based instruction d. all of the above

 

ANSWER:   a
POINTS:   1
REFERENCES:   220

 

20. Discovery learning is a(n) ____.

  a. disclosure-based way for teaching and learning
  b. authenticity-based form of instruction
  c. inquiry-based method for teaching and learning
  d. analyst-based form of teaching and learning

 

ANSWER:   c
POINTS:   1
REFERENCES:   220

 

 

21. Applications like those in the accompanying figure allow students to build a(n) ____, which is a mental bridge to build an understanding of complicated concepts.

  a. inquiry scaffold b. house frame
  c. cognitive scaffold d. participatory learning platform

 

ANSWER:   c
POINTS:   1
REFERENCES:   220

 

22. The application shown in the accompanying figure is an example of an interactive ____ encyclopedia.

  a. multitude b. multidisciplinary
  c. multifunction d. multimedia

 

ANSWER:   d
POINTS:   1
REFERENCES:   220

 

 

23. As illustrated in the accompanying figure, the Internet and the World Wide Web have been called the ____.

  a. educational dilemma b. educational equalizer
  c. educational ailment d. educational divide

 

ANSWER:   b
POINTS:   1
REFERENCES:   221

 

24. The concept illustrated in the accompanying figure refers to giving students of all backgrounds, socioeconomic levels, learning styles, and learning abilities access to the same ____.

  a. information b. data
  c. foundation d. qualities

 

ANSWER:   a
POINTS:   1
REFERENCES:   221

 

25. ____ learning refers to a method of instruction where students work collaboratively in groups to achieve learning objectives and goals.

  a. Discovery b. Participatory
  c. Cooperative d. Authentic

 

ANSWER:   c
POINTS:   1
REFERENCES:   222

 

26. The best strategy for curriculum ____ is to put the technology into the hands of trained teachers, make it easily accessible, and let them decide how best to use it in their classrooms at the point of instruction.

  a. integration b. awareness
  c. literacy d. perspective

 

ANSWER:   a
POINTS:   1
REFERENCES:   223

 

27. Teachers then can use an array of ____ to develop a learning environment in which students are encouraged to be independent learners and take responsibility for their own learning.

  a. teaching symbols b. teaching strategies
  c. instructional beliefs d. instructional philosophies

 

ANSWER:   b
POINTS:   1
REFERENCES:   223

 

28. A(n) ____ is an outline that specifies the school district’s procedures for purchasing equipment and software and training teachers to use and then integrate technology into their classroom curriculum.

  a. technology plan b. technology integration
  c. information drawing d. computer lab

 

ANSWER:   a
POINTS:   1
REFERENCES:   223

 

29. A mentorship program teams new teachers with experienced teachers to encourage new teachers to learn to ____.

  a. create software programs b. integrate different forms of spelling
  c. integrate technology resources d. interact with technology programs

 

ANSWER:   c
POINTS:   1
REFERENCES:   223

 

30. One important consideration is deciding on the most appropriate technology to achieve desired ____.

  a. teacher management b. learner outcomes
  c. school outcomes d. school management

 

ANSWER:   b
POINTS:   1
REFERENCES:   224

 

31. The most important advantage of using a computer lab is that all students are provided with ____ using computer technology.

  a. special needs software b. musical experience
  c. reference software d. hands-on experience

 

ANSWER:   d
POINTS:   1
REFERENCES:   225

 

32. By bringing technology to the classroom at the point of instruction, a ____ can effectively integrate technology into the classroom.

  a. wireless phone connection b. wireless mobile lab
  c. portable computer lab d. moveable Internet lab

 

ANSWER:   b
POINTS:   1
REFERENCES:   227

 

33. A ____ is designed to identify individual students’ academic and technology skill levels and then create a starting point for developing instructional strategies.

  a. skill developing card game b. skill assessment survey
  c. technology simulation d. multimedia authoring program

 

ANSWER:   b
POINTS:   1
REFERENCES:   227

 

34. A ____ is an instructional planning chart to assist a teacher in identifying curriculum objectives.

  a. teaching chart b. floating line chart
  c. bar chart d. KWL chart

 

ANSWER:   d
POINTS:   1
REFERENCES:   227

 

35. A KWHL chart adds the ____ component to the instructional planning tool.

  a. Help b. Hurry
  c. How d. Handy

 

ANSWER:   c
POINTS:   1
REFERENCES:   227

 

36. A(n) ____ is a systematic guide for planning an instruction or a lesson.

  a. instructional model b. instructional chart
  c. step-by-step instruction d. learning objective

 

ANSWER:   a
POINTS:   1
REFERENCES:   229

 

37. The ____ Model is a procedural guide for planning and delivering instruction that integrates technologies and media into the teaching process.

  a. COMPARE b. ASSURE
  c. REGG d. ABSOLUTE

 

ANSWER:   b
POINTS:   1
REFERENCES:   229

 

38. Digital media authoring software allows individuals to ____.

  a. create interactive digital media applications
  b. create virtual reality (VR)
  c. capture and digitize video
  d. digitize audio

 

ANSWER:   a
POINTS:   1
REFERENCES:   232

 

39. ____ is included on new Apple computers and is designed for the digital media revolution.

  a. HyperStudio b. iLife
  c. Authorware d. Director

 

ANSWER:   b
POINTS:   1
REFERENCES:   232

 

40. A(n) ____ turns a computer and data projector into a powerful tool for teaching and learning.

  a. digital media board b. interactive whiteboard
  c. authoring board d. projection board

 

ANSWER:   b
POINTS:   1
REFERENCES:   234

 

Modified Multiple Choice

 

41. Curriculum frameworks usually include ____.

  a. subject-specific goals b. benchmarks
  c. forms of evaluation d. forms of estimate

 

ANSWER:   a, b, c
POINTS:   1
REFERENCES:   209

 

42. For authentic learning to take place, teachers must involve students in the process of ____ information to make informed decisions.

  a. gathering b. ranking
  c. using d. analyzing

 

ANSWER:   a, c, d
POINTS:   1
REFERENCES:   219

 

43. Technology helps teachers promote participatory learning and create authentic learning experiences by allowing students to ____.

  a. create a wiki with results from a group science project b. create a slide show for a history presentation

 

ANSWER:   a, b
POINTS:   1
REFERENCES:   221

 

44. Higher-order thinking skills include ____.

  a. the ability to interpret and solve complex issues b. memorization

 

ANSWER:   a, b
POINTS:   1
REFERENCES:   222

 

45. A teacher’s manual is a booklet that contains ____.

  a. information b. rules and regulations
  c. rights and responsibilities d. policies and procedures

 

ANSWER:   a, b, c, d
POINTS:   1
REFERENCES:   238

 

 

46. Interactive digital media, like those in the accompanying figure, allows users to move through information at their own pace.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   205

 

47. Digital media applications, like those in the accompanying figure tend to distract and discourage students.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   205

 

48. A graphic, also called a picture or image, can contain movement or animation.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   206

 

 

49. Curriculum standards like those shown in the accompanying figure do not vary from state to state and usually cover core subjects, such as language arts, mathematics, science, social studies, art, health, and foreign languages.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   211

 

50. The curriculum should drive the technology; that is, teachers should use the appropriate technologies to enhance learning at the appropriate times.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   212

 

51. Popular uses for networked school computer labs are for students to work through tutorial software and integrated learning systems software.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   213

 

52. Point of instruction is having the technology in a technology lab.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   213

 

53. Motivating students to learn is one area that all educators constantly are trying to achieve.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   215

 

54. Using technology tools with students with varying abilities cannot assist in addressing the different learning styles.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   216

 

55. After you have determined specific standards and related learning objectives and identified technologies appropriate for areas of the curriculum, you then can begin to develop innovative ways to teach.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   216

 

56. The use of technologies such as digital media and the Web is highly unlikely to help address learning styles typically neglected by traditional teaching methods.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   216

 

57. A facilitator of learning motivates students to want to learn, guides the student learning process, and promotes a learning atmosphere and an appreciation for the subject.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   216

 

58. Welliver’s Instructional Transformation Model describes six hierarchical stages of science integration through which all teachers must progress to use technology effectively.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   217

 

59. Teachers and administrators can overcome integration barriers with effective leadership, proper training, planning, and a commitment to enhancing teaching and learning using technology.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   218

 

60. Research shows that using technology in the classroom motivates students, encourages them to become problem solvers, and creates new avenues to explore information.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   218

 

 

61. A cognitive scaffold is a mental bridge to build an understanding of complicated concepts, built in part using applications like the one in the accompanying figure.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   220

 

 

62. The Internet and the World Wide Web as shown in the accompanying figure have been called the educational equalizer.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   221

 

63. The best strategy for technology integration is to put the technology into the hands of untrained teachers, make it inaccessible, and let them decide how best to use it in their classrooms at the point of instruction.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   223

 

64. Teachers need not plan for the use and integration of computers and technologies in the classroom; today’s technologies invite the effective spontaneous use thereof.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   224

 

65. An alternative version of the KWL chart, a KWHL chart is an instructional planning tool that adds the How students will learn component to selecting curriculum objectives.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   227

 

66. When you have unclear student objectives, you can select your materials and determine the focus and purpose of the lesson or project.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   229

 

67. Students need not be asked to reflect on their learning experiences, their perceptions on the content learned, or their evaluation of the learning process.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   231

 

68. With a computer image projected onto a SMART Board, you can interact with a touch-sensitive surface to access and control any digital media application.

  a. True
  b. False

 

ANSWER:   True
POINTS:   1
REFERENCES:   234

 

69. The ActivBoard is activated not by an electronic pen, but by touch.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   234

 

70. Many states contract with schools to purchase specific software applications at reduced prices and these are included on a district bid list.

  a. True
  b. False

 

ANSWER:   False
POINTS:   1
REFERENCES:   239

 

71. Audio refers to a graphic that has the illusion of motion. _________________________

ANSWER:   False – Animation
POINTS:   1
REFERENCES:   206

 

72. Virtual journeys allow you to walk through doorways, down halls, and let you see everything in a three-dimensional world via a computer as if you were there. _________________________

ANSWER:   False – field trips
POINTS:   1
REFERENCES:   215

 

73. A learning model refers to how individuals learn, including how they prefer to receive information, express themselves, and process information. _________________________

ANSWER:   False – style
POINTS:   1
REFERENCES:   216

 

74. Providing a knowledge base on which students can build is called active instruction. _________________________

ANSWER:   False – anchored
POINTS:   1
REFERENCES:   219

 

75. Delineated learning is particularly appropriate when teaching to a wide variety of learning styles. _________________________

ANSWER:   False – Participatory, Secondary
POINTS:   1
REFERENCES:   219

 

76. ____________________ refers to any computer-based presentation or application software that uses multimedia elements.

ANSWER:   Digital media software
POINTS:   1
REFERENCES:   205

 

77. Documents called ____________________ are provided to school districts by state education departments for the description of curriculum standards and benchmarks for learning.

ANSWER:   curriculum frameworks

curriculum guides

curriculum maps

POINTS:   1
REFERENCES:   209

 

78. ____________________ identify skills that must be mastered by a current grade level.

ANSWER:   Mastery Objective Checklists
POINTS:   1
REFERENCES:   210

 

 

79. As shown in the accompanying figure, a(n) ____________________ is a specific, measurable learning objective or indicator that usually is tied to a curriculum standard.

ANSWER:   benchmark

learning objective

learning expectation

POINTS:   1
REFERENCES:   211

 

80. Bringing different parts together to combine into a whole is ____________________.

ANSWER:   integration
POINTS:   1
REFERENCES:   212

 

81. A designated classroom filled with computers and technology for groups of students to use is a(n) ____________________.

ANSWER:   technology lab

computer lab

POINTS:   1
REFERENCES:   213

 

82. Research shows that computers and related technologies are more effective when integrated into subject content and placed at the ____________________ in the classroom.

ANSWER:   point of instruction
POINTS:   1
REFERENCES:   213

 

83. A(n) ____________________ is an open window of opportunity for the information to be comprehended in greater detail by students.

ANSWER:   teachable moment
POINTS:   1
REFERENCES:   213

 

84. Providing a knowledge base on which students can build is called ____________________.

ANSWER:   anchored instruction
POINTS:   1
REFERENCES:   219

 

 

85. A(n) ____________________ is a mental bridge to build an understanding of complicated concepts, built in part using applications like the one in the accompanying figure.

ANSWER:   cognitive scaffold
POINTS:   1
REFERENCES:   220

 

86. A(n) ____________________ teams new or novice teachers with experienced teachers to encourage new teachers to learn to integrate technology resources.

ANSWER:   mentorship program
POINTS:   1
REFERENCES:   223

 

87. A(n) ____________________ is a very helpful planning chart in determining skill and knowledge levels of students prior to beginning almost any project.

ANSWER:   KWL chart
POINTS:   1
REFERENCES:   227

 

88. A(n) ____________________ is a systematic guide for planning instruction or a lesson.

ANSWER:   instructional model
POINTS:   1
REFERENCES:   229

 

89. ____________________ is thinking back on the components of the teaching and learning process and determining the effectiveness of the learner outcomes and the use of technology.

ANSWER:   Reflective evaluation
POINTS:   1
REFERENCES:   231

 

90. The ____________________ is one popular educational model that teachers can use to plan for technology integration into instruction.

ANSWER:   ASSURE Model
POINTS:   1
REFERENCES:   231

 

91. Creating or developing ____________________ involves producing various digital media elements, defining the elements’ relationships to each other, and then sequencing them in an appropriate order.

ANSWER:   digital media presentations
POINTS:   1
REFERENCES:   232

 

92. Microsoft ____________________ allows teachers and students to create digital media presentations that can incorporate text, graphics, animation, audio, video, links, and most importantly, interactivity.

ANSWER:   PowerPoint
POINTS:   1
REFERENCES:   232

 

93. The ____________________ turns any surface into an interactive surface, such as a table, wall, or traditional dry-erase whiteboard.

ANSWER:   Brightlink Interactive Projector
POINTS:   1
REFERENCES:   235

 

94. The ____________________ is a multi-touch, multi-user interactive learning center designed to encourage collaboration, discussion, and consensus building.

ANSWER:   SMART Table
POINTS:   1
REFERENCES:   235

 

95. Many educators teach their students to use a(n) ____________________, which is looking for the most important or fundamental part of a topic.

ANSWER:   essential questioning technique
POINTS:   1
REFERENCES:   241-242

 

96. “Digital media applications are changing the traditional dynamics of learning in classrooms.” Is this statement true? Briefly list a few of the reasons why this is a true statement, or why it is not.

ANSWER:   Studies indicate that students retain approximately 20 percent of what they see, 30 percent of what they hear, and 50 percent of what they see and hear. When students have a chance to hear, see, and interact with a learning environment, they can retain as much as 80 percent of the information. Digital media applications provide that interactive learning environment, which makes them powerful tools for teaching and learning.

One of the main reasons for teachers to utilize digital media software in the classroom is that it appeals to a variety of learning styles. Helping every student learn in his or her unique way ensures success for all students. Digital media software applications assist teachers in meeting diverse learning styles by combining interactive software integrated with teaching strategies to enhance the learning process. Furthermore, digital media software is engaging and motivational for today’s digital students.

Another important reason for students’ increased retention is that they become active participants in the learning process instead of passive recipients of information. Interactive digital media applications engage students by asking them to define their own paths through an application, which often leads them to explore many related topics.

Many teachers have noted that students are motivated by and enjoy the process of creating their own interactive digital media presentations using digital media authoring software. Many students enjoy conducting research and writing when their writing projects involve the creation of digital media presentations. In addition to building skills, the completion of a digital media project is a self-esteem and confidence booster for many students.

POINTS:   1
REFERENCES:   207
TOPICS:   Critical Thinking

 

97. Briefly describe strategies that should be implemented when using a computer lab or media center.

ANSWER:   · Work with the computer lab or the media center teacher; you will need his or her help and expertise.

· Teach the lesson yourself or encourage the curriculum resource teacher to teach with you.

· Set up clear lab management rules.

· Provide well-thought-out lessons, with clear instructions.

· Make sure to use the available software, Internet, and other technologies to support your curriculum and follow your school’s Acceptable Use Policies (AUP).

· Always, always have a backup plan for unexpected technology problems.

· Alternate between whole-group, small-group, and individual instruction and assignments.

POINTS:   1
REFERENCES:   226
TOPICS:   Critical Thinking

 

98. One of the most important parts of any lesson is the planning. An instructional model is a systematic guide for planning instruction or a lesson. One well-known guide for developing an instructional lesson is the ASSURE Model. Briefly describe the six components of the ASSURE Model.

ANSWER:   Analyze the Learner

· Who are the learners?

· What are their skill levels?

· What are their learning styles?

State Objectives

· What do you want the learners to gain knowledge of?

· What are the specific learner outcomes?

Select Methods, Media, and Materials

· What methods of instruction will you use?

· Which media are appropriate?

· Which materials will you need?

Utilize Methods, Media, and Materials

· How will you use the methods and media?

· How will you use the materials?

· What is your instructional strategy?

Require Learner Participation

· What will the learners be required to do?

· How will the learners engage in participatory learning?

Evaluate and Revise

· Did the lesson meet the objectives?

· How will you evaluate content and technologies used?

· How will you revise and improve?

POINTS:   1
REFERENCES:   229
TOPICS:   Critical Thinking

 

Critical Thinking
Case 5-1

As a teacher you want to provide the best learning environment for your students.

 

99. You would like your students to work in small groups on various activities. Which of the following would be the best learning environment to use?

a. learning centers c. media center
b. computer lab d. classroom with no technology

 

ANSWER:   A
POINTS:   1
REFERENCES:   242
TOPICS:   Critical Thinking

 

100. You would like your students to each work on their own word processing document. Which of the following would be the best learning environment to use?

a. learning centers c. media center
b. computer lab d. classroom with no technology

 

ANSWER:   B
POINTS:   1
REFERENCES:   225
TOPICS:   Critical Thinking

 

Critical Thinking
Case 5-2

For learning to take place, learners must be engaged in the process of education.

 

101. Which of the following kinds of activities would you pursue if you wanted to demonstrate real-life connections?

a. participatory learning c. problem-based learning
b. anchored instruction d. authentic learning

 

ANSWER:   D
POINTS:   1
REFERENCES:   219
TOPICS:   Critical Thinking

 

102. Which of the following activities provide students background information to begin to solve and understand complex problems or concepts?

a. participatory learning c. reliable learning
b. anchored instruction d. authentic learning

 

ANSWER:   B
POINTS:   1
REFERENCES:   219
TOPICS:   Critical Thinking

 

Match the term with its description below.

a. reorientation
b. curriculum guides
c. familiarization
d. Mastery Objective Checklists
e. curriculum standard
f. Common Core State Standards Initiative
g. benchmark
h. utilization
i. integration
j. revolution

 

REFERENCES:   211
209
217
217
211
217
209
217
210
217

 

103. A measurable outcome or indicator that usually is tied to a curriculum standard.

ANSWER:   g
POINTS:   0

 

104. Documents that describe curriculum standards and benchmarks for learning.

ANSWER:   b
POINTS:   0

 

105. Teachers begin to rethink the educational goals of the classroom with the use of technology; from Welliver’s Instructional Transformation Model.

ANSWER:   a
POINTS:   0

 

106. The evolving classroom becomes completely integrated with technology in all subject areas; from Welliver’s Instructional Transformation Model.

ANSWER:   j
POINTS:   0

 

107. A collection of general concepts that students should learn as they progress through the grade levels.

ANSWER:   e
POINTS:   0

 

108. Teachers become aware of technology and its potential uses; from Welliver’s Instructional Transformation Model.

ANSWER:   c
POINTS:   0

 

109. A national effort to create state standards that provide a well-defined, reliable framework to prepare students for the future.

ANSWER:   f
POINTS:   0

 

110. Technology becomes essential for the educational process; from Welliver’s Instructional Transformation Model.

ANSWER:   i
POINTS:   0

 

111. Skills that must be mastered by a current grade level.

ANSWER:   d
POINTS:   0

 

112. Teachers use technology, but minor problems will cause teachers to discontinue its use; from Welliver’s Instructional Transformation Model.

ANSWER:   h
POINTS:   0

 

 

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